Модуль:ItemData
Данная группа модулей хранит информацию обо всех предметах из Крушителей подземелий. Перечень модулей:
- Модуль:ItemData - основные функции
- Модуль:ItemData/data - массив данных о предметах
- Модуль:ItemData/getter - сборщик данных о предметах
- Модуль:ItemData/rarities - массив данных c редкостями предметов
- Модуль:ItemData/types - массив данных c типами предметов
- Модуль:ItemData/subtypes - массив данных c подтипами предметов
- Модуль:ItemData/abilities - массив данных с активными способностями для рун
- Модуль:ItemData/loot - массив данных с добычей сундуков
- Модуль:ItemData/loot/types - массив данных с типами добычи сундуков
- Модуль:ItemData/keys - массив данных с ключами от сундуков
- Модуль:ItemData/source - массив данных с типами источника получения предметов
- Модуль:ItemData/categories - массив данных с категориями предметов
Информация из Модуль:ItemData/doc
local p = {} local lib = require('Module:Feature') function p.get(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local item = args['item'] or args[1] local datatype = args['datatype'] or args[2] local output = args['output'] or args[3] or nil local result = get[datatype](item) if output ~= nil and type(result) == "table" then if output == "csv" then return lib.tbl_concat{result} elseif output == "custom" then return frame:preprocess(lib.tbl_concat({result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]})) elseif output == "template" then return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']}) end elseif result == nil then return "" else return result end end function p.getItemAbility(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local item = args['item'] or args[1] local ability = "abilities" local str = "" local result = get[ability](item) for k, v in ipairs(result) do if tonumber(args['index']) == k then str = mw.ustring.format('%s/%s/%s/%s', v[1], v[2], v[3], v[4]) end end return str end function p.getLoot(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local item = args['item'] or args[1] local str = "" local source = get["source"](item) str = mw.ustring.format('{{Chest|%s|source=%s|used_in_craft=%s}}', item, source, item) return frame:preprocess(tostring(str)) end function p.getLootPack(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local item = args['item'] or args[1] local loot_data = "loot_data" local count local result = get[loot_data](item) for k, v in ipairs(result) do if tonumber(args['index']) == k then count = mw.ustring.format('%d', v[2]) end end return tonumber(count) end function p.getLootType(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local loot_type = require('Module:ItemData/loot/types') local item = args['item'] or args[1] local loot_data = "loot_data" local type = "" local result = get[loot_data](item) for k, v in ipairs(result) do if tonumber(args['index']) == k then type = mw.ustring.format('%s', loot_type[v[3]]) end end return tostring(type) end function p.getLootItems(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local item = args['item'] or args[1] local loot = "loot" local divNode = mw.html.create('div') divNode :cssText('display: flex; flex-flow: row wrap; justify-content: center;') :newline() local result = get[loot](item) for k, v in ipairs(result) do if tonumber(args['index']) == k then for k2, v2 in ipairs(v) do divNode :tag('div') :addClass('loot-item') :wikitext(mw.ustring.format('%s', p.getItemIcon(v[k2][1], "60px", v[k2][2]))) :done() end end end return frame:preprocess(tostring(divNode)) end function p.getItemSource(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local recipe_data = require ('Module:RecipeData/data') local loot_data = require ('Module:ItemData/loot') local boss_data = require ('Module:BossData/data') local item_data = require ('Module:ItemData/data') local gm_data = require ('Module:GameModes/data') local item = args['item'] or args[1] local i = 0 local l = 0 local m = 0 local n = 0 local str = "" local checkpoint = "" local checkpoint2 = nil local checkpoint3 = nil local checkpoint4 = nil local checkpoint5 = nil local checkpoint6 = nil local result = get["source"](item) local data = recipe_data[item] if (result ~= "Добыча") then str = str .. mw.ustring.format('<h2>Способ получения</h2>') end if (result == "Крафт") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') elseif (result == "Сундук") then str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then i = i + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Босс") then str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then i = i + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Награда") then str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Сундук") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then l = l + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Босс") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then l = l + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Награда") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Награда/Сундук") then str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then l = l + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Награда/Босс") then str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then l = l + 1 str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Сундук/Босс") then str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in pairs(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then i = i + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then l = l + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Награда/Сундук") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if gm_data[k]["rewards"][k2][k3][k4][k5][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][k5][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][k5][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][k5][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item)then l = l + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if gm_data[k]["rewards"][k2][k3][k4][k5][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][k5][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][k5][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][k5][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if gm_data[k]["rewards"][k2][k3][k4][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if gm_data[k]["rewards"][k2][k3][k4][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if gm_data[k]["rewards"][k2][k3][k4][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if gm_data[k]["rewards"][k2][k3][k4][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if gm_data[k]["rewards"][k2][k3][k4][1] == "Изумруды" then gm_data[k]["rewards"][k2][k3][k4][1] = "Зеленые осколки" end if gm_data[k]["rewards"][k2][k3][k4][1] == "Ранги" then gm_data[k]["rewards"][k2][k3][k4][1] = "Очки гилдования" end if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then m = m + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if m == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Награда/Босс") then str = str .. mw.ustring.format('<div class="recipes" style="width:fit-content; width: -moz-fit-content">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then m = m + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if m == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Награда/Сундук/Босс") then str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then i = i + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in pairs(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then l = l + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then m = m + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if m == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') elseif (result == "Крафт/Сундук/Босс") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then l = l + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then m = m + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end str = str .. mw.ustring.format('</div>') if m == 0 then str = str .. "Нет данных" end elseif (result == "Крафт/Награда/Босс/Сундук") then str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">') if data ~= nil then for k, v in ipairs(data) do i = i + 1 str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', item, k) end end if i == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div></div>') str = str .. mw.ustring.format('<div class="awards" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(gm_data) do for k2, v2 in pairs(gm_data[k]["rewards"]) do if gm_data[k]["type"] == 1 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in pairs(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint ~= gm_data[k]["type"] then checkpoint = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_event.png|x100px|ссылка=%s]]', "События") end end end end end elseif gm_data[k]["type"] == 2 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do if k2 == "clan" then for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do for k5, v5 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3][k4]) do if (gm_data[k]["rewards"][k2][k3][k4][k5][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end else for k4, v4 in pairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint2 ~= gm_data[k]["type"] then checkpoint2 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_siege.png|x100px|ссылка=%s]]', "Осады") end end end end end elseif gm_data[k]["type"] == 3 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint3 ~= gm_data[k]["type"] then checkpoint3 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_league.png|x100px|ссылка=%s]]', "Лига Чемпионов") end end end end elseif gm_data[k]["type"] == 4 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint4 ~= gm_data[k]["type"] then checkpoint4 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_dragon_draft.png|100px|ссылка=%s]]', "Драконий драфт") end end end end elseif gm_data[k]["type"] == 5 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint5 ~= gm_data[k]["type"] then checkpoint5 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_hunt.png|98px|ссылка=%s]]', "Королевская охота") end end end end elseif gm_data[k]["type"] == 6 then for k3, v3 in pairs(gm_data[k]["rewards"][k2]) do for k4, v4 in ipairs(gm_data[k]["rewards"][k2][k3]) do if (gm_data[k]["rewards"][k2][k3][k4][1] == item) then l = l + 1 if checkpoint6 ~= gm_data[k]["type"] then checkpoint6 = gm_data[k]["type"] str = str .. mw.ustring.format('[[Файл:icon_lairs.png|80px|ссылка=%s]]', "Логова") end end end end end end end if l == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do for k2, v2 in pairs(boss_data[k]["loot"]) do if (v2[1] == item) then m = m + 1 str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end end if m == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">') for k, v in ipairs(loot_data) do for k1, v1 in ipairs(v) do if (v[k1][1] == item) then for k2, v2 in lib.pairsByAlphabeticalKeys(item_data) do for k3, v3 in pairs(item_data[k2]["loot"]) do if (v3[1] == k) then n = n + 1 if checkpoint ~= k2 then checkpoint = k2 str = str .. mw.ustring.format('%s', p.getItemIcon(k2, "75px")) end end end end end end end if n == 0 then str = str .. "Нет данных" end str = str .. mw.ustring.format('</div>') end return frame:preprocess(tostring(str)) end function p.getItemSummon(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:ItemData/getter') local boss_data = require ('Module:BossData/data') local item = args['item'] or args[1] local summon = "summon" local str = "" local result = get[summon](item) if (result == true) then str = str .. mw.ustring.format('<h2>Используется для вызова</h2><div class="bosses" style="width:fit-content; width: -moz-fit-content">') for k, v in pairs(boss_data) do if (boss_data[k]["summon"] == item) then str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k) end end str = str .. mw.ustring.format('</div>') end return frame:preprocess(tostring(str)) end function p.getItemUsedInCraft(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local recipe_data = require ('Module:RecipeData/data') local item = args['item'] or args[1] local str = "" local checkpoint = nil if p.checkItemUsedInCraft(item) then str = str .. mw.ustring.format('<h2>Используется в крафте</h2><div class="used-in-craft" style="width:fit-content; width: -moz-fit-content">') end for k, v in lib.pairsByAlphabeticalKeys(recipe_data) do for k2, v2 in ipairs(recipe_data[k]) do for k3, v3 in ipairs(recipe_data[k][k2]["ingredients"]) do if (recipe_data[k][k2]["ingredients"][k3][1] == item) then if checkpoint ~= k then checkpoint = k str = str .. mw.ustring.format('%s', p.getItemIcon(k, "50px")) end end end end end if p.checkItemUsedInCraft(item) then str = str .. mw.ustring.format('</div>') end return frame:preprocess(tostring(str)) end function p.checkItemUsedInCraft(item) local recipe_data = require ('Module:RecipeData/data') for k, v in lib.pairsByAlphabeticalKeys(recipe_data) do for k2, v2 in ipairs(recipe_data[k]) do for k3, v3 in ipairs(recipe_data[k][k2]["ingredients"]) do if (recipe_data[k][k2]["ingredients"][k3][1] == item) then return true end end end end end function p.getItemIcon(item, size, count, link) local item_data = require ('Module:ItemData/data') local rarity_data = require ('Module:ItemData/rarities') local rarity, icon = "" if size == nil then size = "30px" end if count == nil then count = "" end if link == nil then link = "" end if item == "Нет шлема" then return mw.ustring.format('{{ii|Нет шлема|no_helmet.png|обычный|size=40px|link=}}') elseif item == "Нет доспеха" then return mw.ustring.format('{{ii|Нет доспеха|no_armor.png|обычный|size=40px|link=}}') elseif item == "Нет оружия" then return mw.ustring.format('{{ii|Нет оружия|no_weapon.png|обычный|size=40px|link=}}') elseif item == "Нет обуви" then return mw.ustring.format('{{ii|Нет обуви|no_shoes.png|обычный|size=40px|link=}}') elseif item == "Нет кольца" then return mw.ustring.format('{{ii|Нет кольца|no_ring.png|обычный|size=40px|link=}}') elseif item == "Нет ожерелья" then return mw.ustring.format('{{ii|Нет ожерелья|no_necklace.png|обычный|size=40px|link=}}') end if lib.lookup(item_data, item) then icon = item_data[item]["icon"] else return item end if rarity_data[item_data[item]["rarity"]] and rarity_data[item_data[item]["rarity"]] ~= nil then rarity = rarity_data[item_data[item]["rarity"]] else rarity = "обычный" end return mw.ustring.format('{{ii|%s|%s|%s|size=%s|count=%s|link=%s}}', item, icon, rarity, size, count, link) end function p.getIconItem(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local item_data = require ('Module:ItemData/data') local rarity_data = require ('Module:ItemData/rarities') local rarity, icon, size, count = "" if args['size'] == nil then size = "30px" else size = args['size'] end if args['count'] == nil then count = "" else count = args['count'] end if args['link'] == nil then link = "" else link = args['link'] end if args['caption'] == nil then caption = "" else caption = args['caption'] end if args['item'] == "Нет шлема" then return mw.ustring.format('{{ii|Нет шлема|no_helmet.png|обычный|size=40px|link=}}') elseif args['item'] == "Нет доспеха" then return mw.ustring.format('{{ii|Нет доспеха|no_armor.png|обычный|size=40px|link=}}') elseif args['item'] == "Нет оружия" then return mw.ustring.format('{{ii|Нет оружия|no_weapon.png|обычный|size=40px|link=}}') elseif args['item'] == "Нет обуви" then return mw.ustring.format('{{ii|Нет обуви|no_shoes.png|обычный|size=40px|link=}}') elseif args['item'] == "Нет кольца" then return mw.ustring.format('{{ii|Нет кольца|no_ring.png|обычный|size=40px|link=}}') elseif args['item'] == "Нет ожерелья" then return mw.ustring.format('{{ii|Нет ожерелья|no_necklace.png|обычный|size=40px|link=}}') end if lib.lookup(item_data, args['item']) then icon = item_data[args['item']]["icon"] else return args['item'] end if rarity_data[item_data[args['item']]["rarity"]] and rarity_data[item_data[args['item']]["rarity"]] ~= nil then rarity = rarity_data[item_data[args['item']]["rarity"]] else rarity = "обычный" end return frame:preprocess(mw.ustring.format('{{ii|%s|%s|%s|size=%s|count=%s|link=%s|caption=%s}}', args['item'], icon, rarity, size, count, link, caption)) end function p.getItemCategoriesTable(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local item_data = require ('Module:ItemData/data') local categories_data = require ('Module:ItemData/categories') local ability_data = require ('Module:ItemData/abilities') local category = args['category'] or args[1] local items = {} local type = 0 local property1 = "" local property2 = "" local property3 = "" local tableNode = mw.html.create('table') for k, v in lib.pairsByAlphabeticalKeys(item_data) do if item_data[k]['categories'] ~= nil then for k1, v1 in ipairs(item_data[k]['categories']) do if category == categories_data[item_data[k]['categories'][k1]] then table.insert(items, k) end end end end for _, v2 in lib.pairsByAlphabeticalKeys(items) do if item_data[v2]['type'] == 1 then type = 1 elseif item_data[v2]['type'] == 2 then type = 2 elseif item_data[v2]['type'] == 3 then type = 3 elseif item_data[v2]['type'] == 4 then type = 4 end end tableNode :addClass('wikitable sortable') :cssText('width: 100%; text-align: center; display: table;') :newline() if type == 3 then tableNode :tag('tr') :css('white-space', 'nowrap') :tag('th') :css('width', '100px') :wikitext('Название') :done() :tag('th') :attr('class', 'unsortable') :css('width', '60px') :wikitext('Иконка') :done() :tag('th') :attr('class', 'unsortable') :wikitext('Способности') :done() :done() end for k3, v3 in lib.pairsByAlphabeticalKeys(items) do local rowNode = mw.html.create('tr') if item_data[v3]['abilities'][2] ~= nil then property1 = ability_data[item_data[v3]['abilities'][2]][2] property2 = ability_data[item_data[v3]['abilities'][2]][3] property3 = ability_data[item_data[v3]['abilities'][2]][4] end rowNode :tag('td') :attr('data-sort-value', k3) :wikitext(mw.ustring.format('[[%s|%s]]', v3, v3:gsub('.*/', ''))) :done() :tag('td') :wikitext(mw.ustring.format('%s', p.getItemIcon(v3, "50px"))) :done() :tag('td') :wikitext(mw.ustring.format('<div><strong>%s (%s)</strong>: %s</div>%s', ability_data[item_data[v3]['abilities'][1]][2], ability_data[item_data[v3]['abilities'][1]][3], ability_data[item_data[v3]['abilities'][1]][4], lib.ternary(property1 == "", "", mw.ustring.format('<div><strong>%s (%s)</strong>: %s</div>', property1, property2, property3) ) )) :done() :done() tableNode:node(rowNode):newline() end return frame:preprocess(tostring(tableNode)) end function p.getItemCategories(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local item_data = require ('Module:ItemData/data') local categories_data = require ('Module:ItemData/categories') local item = args['item'] or args[1] local categories = {} local str = "" local divNode = mw.html.create('div') if item_data[item]["categories"] ~= nil then for _, v in ipairs(item_data[item]["categories"]) do str = str .. mw.ustring.format('[[Категория:%s]]', categories_data[v]) end end return frame:preprocess(tostring(str)) end function p.getItemDuplicateLinks(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local item_data = require ('Module:ItemData/data') local item = args['item'] or args[1] local i = 1 local tableNode = mw.html.create('table') if item_data[item .. "/1"] == nil then return end tableNode :addClass('wikitable') :cssText('width: 100%; text-align: center; display: table;') :newline() while i < 10 do if item_data[item .. "/" .. i] ~= nil then local rowNode = mw.html.create('tr') rowNode :tag('td') :css('width', '20%') :wikitext(mw.ustring.format('[[%s|%s]]', item .. "/" .. i, item_data[item .. "/" .. i]['name'])) :done() :tag('td') :css('width', '50px') :wikitext(mw.ustring.format('%s', p.getItemIcon(item .. "/" .. i, "50px"))) :done() :tag('td') :wikitext(mw.ustring.format('%s', item_data[item .. "/" .. i]['description'])) :done() :done() tableNode:node(rowNode):newline() end i = i + 1 end return frame:preprocess(tostring(tableNode)) end function p.getItemActivatesHero(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local hero_data = require ('Module:HeroData/data') local libHero = require('Module:HeroData') local item = args['item'] or args[1] local str = "" local checkpoint = nil str = str .. mw.ustring.format('<h2>Используется для активации героя</h2><div class="activates-hero" style="width:fit-content; width: -moz-fit-content">') for k, v in lib.pairsByAlphabeticalKeys(hero_data) do if (k == lib.replace(item, "Осколки: ", "")) then str = str .. mw.ustring.format('%s', p.getHeroIcon(k, "75px")) end end str = str .. mw.ustring.format('</div>') return frame:preprocess(tostring(str)) end return p