Модуль:GameModes
Данная группа модулей хранит информацию обо всех героях из Крушителей подземелий. Перечень модулей:
- Модуль:GameModes - основные функции
- Модуль:GameModes/data - массив данных о игровых режимах
- Модуль:GameModes/getter - сборщик данных о игровых режимах
Информация из Модуль:GameModes/doc
local p = {} local lib = require('Module:Feature') local libItem = require('Module:ItemData') local libHero = require('Module:HeroData') function p.get(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:GameModes/getter') local gm = args['gm'] or args[1] local datatype = args['datatype'] or args[2] local output = args['output'] or args[3] or nil local result = get[datatype](gm) if output ~= nil and type(result) == "table" then if output == "csv" then return lib.tbl_concat{result} elseif output == "custom" then return frame:preprocess(lib.tbl_concat({result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]})) elseif output == "template" then return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']}) end elseif result == nil then return "" else return result end end function p.getGameModeMedal(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:GameModes/getter') local gm = args['gm'] or args[1] local medals = "medals" local str = "" local result = get[medals](gm) for k, v in ipairs(result) do if tonumber(args['index']) == k then str = mw.ustring.format('%s', v) end end return str end function p.getGameModeRewards(frame) local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end local get = require ('Module:GameModes/getter') local gm_data = require ('Module:GameModes/data') local gm = args['gm'] or args[1] local tableNode = mw.html.create('table') tableNode :addClass('custom-table') :cssText('width: fit-content; width: -moz-fit-content; text-align: center;') :newline() for k, v in lib.pairsByAlphabeticalKeys(gm_data) do if gm_data[k]["type"] == 1 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "science" then for k2, v2 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k1]) do if args['form'] == k2 and k2 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k3, v3 in ipairs(v2) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k3, gm_data[k]["type"], args['type']))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['form'] == k2 and k2 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k3, v3 in lib.pairsByAlphabeticalKeys(v2, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k3))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end elseif args['type'] == k1 and k1 == "bosses" then for k2, v2 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k1]) do if args['form'] == k2 and k2 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k3, v3 in ipairs(v2) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k3, gm_data[k]["type"], args['type']))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['form'] == k2 and k2 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k3, v3 in lib.pairsByAlphabeticalKeys(v2, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k3))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end elseif args['type'] == k1 and k1 == "clan" then for k2, v2 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k1]) do if args['form'] == k2 and k2 == "science" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k3, v3 in lib.pairsByAlphabeticalKeys(v2, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k3))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['form'] == k2 and k2 == "bosses" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k3, v3 in lib.pairsByAlphabeticalKeys(v2, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k3))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end end end elseif gm_data[k]["type"] == 2 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 15) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k2, v2 in ipairs(v1) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k2, gm_data[k]["type"], args['type']))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['type'] == k1 and k1 == "top2" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k2, v2 in ipairs(v1) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k2, gm_data[k]["type"], args['type']))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['type'] == k1 and k1 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k2, v2 in lib.pairsByAlphabeticalKeys(v1, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k2))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['type'] == k1 and k1 == "clan" then for k2, v2 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"][k1]) do if args['form'] == k2 and k2 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k3, v3 in ipairs(v2) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k3, gm_data[k]["type"], args['type']))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['form'] == k2 and k2 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k3, v3 in lib.pairsByAlphabeticalKeys(v2, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k3))) :done() for k4, v4 in ipairs(v3) do local fieldNode = mw.html.create('td') local str = "" if v3[k4][1] == "Магические бутылки" or v3[k4][1] == "Изумруды" or v3[k4][1] == "Ранги" then if v3[k4][1] == "Магические бутылки" then str = "бутылки" elseif v3[k4][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v3[k4][2])) :done() elseif v3[k4][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v3[k4][1], "35px", v3[k4][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v3[k4][1], "35px", v3[k4][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end end end elseif gm_data[k]["type"] == 3 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k2, v2 in ipairs(v1) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k2, gm_data[k]["type"], args['type']))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['type'] == k1 and k1 == "top2" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 14) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k2, v2 in ipairs(v1) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k2, gm_data[k]["type"], args['type']))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end elseif gm_data[k]["type"] == 4 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "top" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 8) :cssText('height: 30px') :wikitext(mw.ustring.format('Призовые места')) :done() tableNode:node(rowNode1):newline() for k2, v2 in ipairs(v1) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', p.setPlacesRewards(k2, gm_data[k]["type"], args['type']))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end elseif args['type'] == k1 and k1 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k2, v2 in lib.pairsByAlphabeticalKeys(v1, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k2))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end elseif gm_data[k]["type"] == 5 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k2, v2 in lib.pairsByAlphabeticalKeys(v1, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k2))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end elseif gm_data[k]["type"] == 6 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "level" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 10) :cssText('height: 30px') :wikitext(mw.ustring.format('Уровни логова')) :done() tableNode:node(rowNode1):newline() for k2, v2 in lib.pairsByAlphabeticalKeys(v1, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', k2)) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" else str = "ранги" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end elseif gm_data[k]["type"] == 7 then for k1, v1 in lib.pairsByAlphabeticalKeys(gm_data[k]["rewards"]) do if args['gm'] == k then if args['type'] == k1 and k1 == "points" then local rowNode1 = mw.html.create('tr') rowNode1 :tag('th') :attr('colspan', 11) :cssText('height: 30px') :wikitext(mw.ustring.format('Набранные очки')) :done() tableNode:node(rowNode1):newline() for k2, v2 in lib.pairsByAlphabeticalKeys(v1, function(a, b) return a > b end) do local rowNode2 = mw.html.create('tr') rowNode2 :tag('th') :wikitext(mw.ustring.format('%s', lib.comma_value(k2))) :done() for k3, v3 in ipairs(v2) do local fieldNode = mw.html.create('td') local str = "" if v2[k3][1] == "Магические бутылки" or v2[k3][1] == "Изумруды" or v2[k3][1] == "Ранги" then if v2[k3][1] == "Магические бутылки" then str = "бутылки" elseif v2[k3][1] == "Изумруды" then str = "изумруды" end fieldNode :wikitext(mw.ustring.format('{{%s}}%d', str, v2[k3][2])) :done() elseif v2[k3][2] == nil then fieldNode :wikitext(mw.ustring.format('%s', libHero.getHeroIcon(v2[k3][1], "35px", v2[k3][2]))) :done() else fieldNode :wikitext(mw.ustring.format('%s', libItem.getItemIcon(v2[k3][1], "35px", v2[k3][2]))) :done() end rowNode2:node(fieldNode):newline() end tableNode:node(rowNode2):newline() end end end end end end return frame:preprocess(tostring(tableNode)) end function p.setPlacesRewards(place, type, form) local str = "" if type == 1 then if place == 1 then str = "#1" elseif place == 2 then str = "#2-3" elseif place == 3 then str = "#4-10" elseif place == 4 then str = "#11-20" elseif place == 5 then str = "#21-30" elseif place == 6 then str = "#31-50" elseif place == 7 then str = "#51-100" elseif place == 8 then str = "#101-200" elseif place == 9 then str = "#201-500" elseif place == 10 then str = "#501-2000" elseif place == 11 then str = "#2001-5000" end elseif type == 2 and form == "top" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-5" elseif place == 3 then str = "#6-10" elseif place == 4 then str = "#11-35" elseif place == 5 then str = "#36-100" elseif place == 6 then str = "#101-250" elseif place == 7 then str = "#251-500" elseif place == 8 then str = "#501-2000" elseif place == 9 then str = "#2001-5000" end elseif type == 2 and form == "top2" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-10" elseif place == 3 then str = "#11-35" elseif place == 4 then str = "#36-100" elseif place == 5 then str = "#101-250" elseif place == 6 then str = "#251-500" elseif place == 7 then str = "#501-2000" elseif place == 8 then str = "#2001-5000" end elseif type == 2 and form == "clan" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-10" elseif place == 3 then str = "#11-35" elseif place == 4 then str = "#36-100" elseif place == 5 then str = "#101-250" end elseif type == 3 and form == "top" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-3" elseif place == 3 then str = "#4-10" elseif place == 4 then str = "#11-25" elseif place == 5 then str = "#26-35" elseif place == 6 then str = "#36-50" elseif place == 7 then str = "#51-75" elseif place == 8 then str = "#76-100" end elseif type == 3 and form == "top2" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-3" elseif place == 3 then str = "#4-10" elseif place == 4 then str = "#11-25" elseif place == 5 then str = "#26-35" elseif place == 6 then str = "#36-50" elseif place == 7 then str = "#51-100" elseif place == 8 then str = "#101-200" elseif place == 9 then str = "#201-500" elseif place == 10 then str = "#501-2000" elseif place == 11 then str = "#2001-5000" end elseif type == 4 and form == "top" then if place == 1 then str = "#1" elseif place == 2 then str = "#2-5" elseif place == 3 then str = "#6-10" elseif place == 4 then str = "#11-35" elseif place == 5 then str = "#36-100" elseif place == 6 then str = "#101-200" elseif place == 7 then str = "#201-300" elseif place == 8 then str = "#301-500" elseif place == 9 then str = "#501-1000" elseif place == 10 then str = "#1001-2000" elseif place == 11 then str = "#2001-5000" elseif place == 12 then str = "#5001-50000" end end return str end return p