Модуль:UnitData: различия между версиями

Нет описания правки
Нет описания правки
Строка 51: Строка 51:
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
local get       = require ('Module:UnitData/getter')
local get         = require ('Module:UnitData/getter')
local data      = require ('Module:RecipeData/data')
local recipe_data = require ('Module:RecipeData/data')
local loot_data = require ('Module:ItemData/loot')
local loot_data   = require ('Module:ItemData/loot')
local boss_data = require ('Module:BossData/data')
local boss_data   = require ('Module:BossData/data')
local item_data = require ('Module:ItemData/data')
local item_data   = require ('Module:ItemData/data')
local unit     = args['unit'] or args[1]
local unit       = args['unit'] or args[1]
local source   = "source"
local source     = "source"
local str       = mw.ustring.format('<h2>Способ получения</h2>')
local str         = mw.ustring.format('<h2>Способ получения</h2>')
local i          = 0
local result   = get[source](unit)
local result     = get[source](unit)
local data     = data[unit]
local data       = recipe_data[unit]
if (result == "Крафт") then
if (result == "Крафт") then
if (data) == nil then
str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">')
return ""
if data ~= nil then
for k, v in ipairs(data) do
i = i + 1
str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', unit, k)
end
end
end
str = str .. mw.ustring.format('<div class="recipes">')
if i == 0 then
for k, v in ipairs(data) do
str = str .. "Нет данных"
str = str .. mw.ustring.format('{{rp|%s|%d}}', item, k)
end
end
str = str .. mw.ustring.format('</div>')
str = str .. mw.ustring.format('</div></div>')
elseif (result == "Сундук") then
elseif (result == "Сундук") then
str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
for k, v in ipairs(loot_data) do
for k, v in ipairs(loot_data) do
for k1, v1 in ipairs(v) do
for k1, v1 in ipairs(v) do
if (v[k1][1] == item) then
if (v[k1][1] == unit) then
for k2, v2 in pairs(item_data) do
for k2, v2 in pairs(item_data) do
for k3, v3 in pairs(item_data[k2]["loot"]) do
for k3, v3 in pairs(item_data[k2]["loot"]) do
Строка 92: Строка 96:
for k, v in pairs(boss_data) do
for k, v in pairs(boss_data) do
for k2, v2 in pairs(boss_data[k]["loot"]) do
for k2, v2 in pairs(boss_data[k]["loot"]) do
if (v2[1] == item) then
if (v2[1] == unit) then
str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
end
end
Строка 99: Строка 103:
str = str .. mw.ustring.format('</div>')
str = str .. mw.ustring.format('</div>')
elseif (result == "Крафт/Сундук") then
elseif (result == "Крафт/Сундук") then
str = str .. mw.ustring.format('<div class="recipes">')
str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">')
for k, v in ipairs(data) do
if data ~= nil then
str = str .. mw.ustring.format('{{rp|%s|%d}}', item, k)
for k, v in ipairs(data) do
i = i + 1
str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', unit, k)
end
end
if i == 0 then
str = str .. "Нет данных"
end
end
str = str .. mw.ustring.format('</div>')
str = str .. mw.ustring.format('</div></div>')
str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
for k, v in ipairs(loot_data) do
for k, v in ipairs(loot_data) do
Строка 122: Строка 132:
str = str .. mw.ustring.format('<div class="recipes">')
str = str .. mw.ustring.format('<div class="recipes">')
for k, v in ipairs(data) do
for k, v in ipairs(data) do
str = str .. mw.ustring.format('{{rp|%s|%d}}', item, k)
str = str .. mw.ustring.format('{{rp|%s|%d}}', unit, k)
end
end
str = str .. mw.ustring.format('</div>')
str = str .. mw.ustring.format('</div>')
Строка 138: Строка 148:
for k, v in ipairs(loot_data) do
for k, v in ipairs(loot_data) do
for k1, v1 in ipairs(v) do
for k1, v1 in ipairs(v) do
if (v[k1][1] == item) then
if (v[k1][1] == unit) then
for k2, v2 in pairs(item_data) do
for k2, v2 in pairs(item_data) do
for k3, v3 in pairs(item_data[k2]["loot"]) do
for k3, v3 in pairs(item_data[k2]["loot"]) do
Строка 153: Строка 163:
for k, v in pairs(boss_data) do
for k, v in pairs(boss_data) do
for k2, v2 in pairs(boss_data[k]["loot"]) do
for k2, v2 in pairs(boss_data[k]["loot"]) do
if (v2[1] == item) then
if (v2[1] == unit) then
str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
end
end

Версия от 09:04, 13 ноября 2022

Данная группа модулей хранит информацию обо всех юнитах из Крушителей подземелий. Перечень модулей:

Информация из Модуль:UnitData/doc


local p = {}

local lib = require('Module:Feature')
local libItem = require('Module:ItemData')

function p.get(frame)
	local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
	
	local get      = require ('Module:UnitData/getter')
    local unit     = args['unit'] or args[1]
    local datatype = args['datatype'] or args[2]
    local output   = args['output'] or args[3] or nil
    
    local result = get[datatype](unit)
    
    if output ~= nil and type(result) == "table" then
        if output == "csv" then
            return lib.tbl_concat{result}
        elseif output == "custom" then 
            return frame:preprocess(lib.tbl_concat({result, prepend = args['prepend'], append = args['append'], separator = args['separator'], index = args["index"]}))
        elseif output == "template" then 
            return frame:preprocess(lib.tbl_concat{result, prepend = "{{" .. args['t_name'] .. "|", append = "}}", separator = args['separator']})
        end
    elseif result == nil then
        return ""
    else
        return result
    end
end

function p.getUnitAbility(frame)
	local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
		
	local get     = require ('Module:UnitData/getter')
	local unit    = args['unit'] or args[1]
	local ability = "abilities"
	local str     = ""
	
	local result = get[ability](unit)
	
	for k, v in ipairs(result) do
    	if tonumber(args['index']) == k then
    		str = mw.ustring.format('%s/%s/%s/%s', v[1], v[2], v[3], v[4])
    	end
    end
    
    return str
end

function p.getUnitSource(frame)
	local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
		
	local get         = require ('Module:UnitData/getter')
	local recipe_data = require ('Module:RecipeData/data')
	local loot_data   = require ('Module:ItemData/loot')
	local boss_data   = require ('Module:BossData/data')
	local item_data   = require ('Module:ItemData/data')
	local unit        = args['unit'] or args[1]
	local source      = "source"
	local str         = mw.ustring.format('<h2>Способ получения</h2>')
	local i           = 0
	
	local result      = get[source](unit)
	local data        = recipe_data[unit]
	
	if (result == "Крафт") then
		str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">')
		if data ~= nil then
			for k, v in ipairs(data) do
				i = i + 1
				str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', unit, k)
			end
		end
		if i == 0 then
			str = str .. "Нет данных"
		end
		str = str .. mw.ustring.format('</div></div>')
	elseif (result == "Сундук") then
		str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
		for k, v in ipairs(loot_data) do
			for k1, v1 in ipairs(v) do
				if (v[k1][1] == unit) then
					for k2, v2 in pairs(item_data) do
						for k3, v3 in pairs(item_data[k2]["loot"]) do
							if (v3[1] == k) then
								str = str .. mw.ustring.format('%s', libItem.getItemIcon(k2, "100px"))
							end
						end
					end
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
	elseif (result == "Босс") then
		str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">')
		for k, v in pairs(boss_data) do
			for k2, v2 in pairs(boss_data[k]["loot"]) do
				if (v2[1] == unit) then
					str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
	elseif (result == "Крафт/Сундук") then
		str = str .. mw.ustring.format('<div class="recipes"><div class="owl-carousel owl-theme recipes-carousel">')
		if data ~= nil then
			for k, v in ipairs(data) do
				i = i + 1
				str = str .. mw.ustring.format('{{RecipeImage|%s|%d}}', unit, k)
			end
		end
		if i == 0 then
			str = str .. "Нет данных"
		end
		str = str .. mw.ustring.format('</div></div>')
		str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
		for k, v in ipairs(loot_data) do
			for k1, v1 in ipairs(v) do
				if (v[k1][1] == item) then
					for k2, v2 in pairs(item_data) do
						for k3, v3 in pairs(item_data[k2]["loot"]) do
							if (v3[1] == k) then
								str = str .. mw.ustring.format('%s', libItem.getItemIcon(k2, "100px"))
							end
						end
					end
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
	elseif (result == "Крафт/Босс") then
		str = str .. mw.ustring.format('<div class="recipes">')
		for k, v in ipairs(data) do
			str = str .. mw.ustring.format('{{rp|%s|%d}}', unit, k)
		end
		str = str .. mw.ustring.format('</div>')
		str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">')
		for k, v in pairs(boss_data) do
			for k2, v2 in pairs(boss_data[k]["loot"]) do
				if (v2[1] == item) then
					str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
	elseif (result == "Сундук/Босс") then
		str = str .. mw.ustring.format('<div class="chests" style="width:fit-content; width: -moz-fit-content">')
		for k, v in ipairs(loot_data) do
			for k1, v1 in ipairs(v) do
				if (v[k1][1] == unit) then
					for k2, v2 in pairs(item_data) do
						for k3, v3 in pairs(item_data[k2]["loot"]) do
							if (v3[1] == k) then
								str = str .. mw.ustring.format('%s', libItem.getItemIcon(k2, "100px"))
							end
						end
					end
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
		str = str .. mw.ustring.format('<div class="bosses" style="width:fit-content; width: -moz-fit-content">')
		for k, v in pairs(boss_data) do
			for k2, v2 in pairs(boss_data[k]["loot"]) do
				if (v2[1] == unit) then
					str = str .. mw.ustring.format('[[Файл:%s|100px|ссылка=%s/босс]]', boss_data[k]["icon"], k)
				end
			end
		end
		str = str .. mw.ustring.format('</div>')
	elseif (result == "Магазин") then
		str = str .. mw.ustring.format('<div class="shop" style="width:fit-content; width: -moz-fit-content">')
		str = str .. mw.ustring.format('[[Файл:icon_shop.png|x100px|ссылка=Магазин]]', "Магазин")
		str = str .. mw.ustring.format('</div>')
	end

	return frame:preprocess(tostring(str))	
end

function p.getIconUnit(frame)
	local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
		
	local unit_data    = require ('Module:UnitData/data')
	local rarity_data  = require ('Module:ItemData/rarities')
	local rarity, icon, size, count = ""
	
	if args['size'] == nil then
		size = "30px"
	else
		size = args['size']
	end
	
	if args['count'] == nil then
		count = ""
	else
		count = args['count']
	end
	
	if args['link'] == nil then
		link = ""
	else
		link = args['link']
	end
	
	if args['caption'] == nil then
		caption = ""
	else
		caption = args['caption']
	end
	
	if lib.lookup(unit_data, args['unit']) then
		icon = unit_data[args['unit']]["icon"]
	else
		return args['unit']
	end
	
	if rarity_data[unit_data[args['unit']]["rarity"]] and rarity_data[unit_data[args['unit']]["rarity"]] ~= nil then
		rarity = rarity_data[unit_data[args['unit']]["rarity"]]
	else
		rarity = "обычный"
	end
	
	return frame:preprocess(mw.ustring.format('{{ii|%s|%s|%s|size=%s|count=%s|link=%s|caption=%s}}', args['unit'], icon, rarity, size, count, link, caption))
end

function p.getAllianceIcon(frame)
	local args; if frame.args == nil then args = lib.arguments(frame) else args = lib.arguments(frame.args) end
		
	local icons_data = require ('Module:IconData/alliances')
	local alliance   = args['alliance'] or args[1]
	local size       = args['size'] or args[2]
	local icon       = ""
	local str        = ""
	
	if icons_data[alliance] ~= nil then
		icon = icons_data[alliance]
	else
		return "-"
	end
	
	str = mw.ustring.format('[[Файл:%s|%s|link=:Категория:%s (альянс)]]', icon, size, alliance)
	
	return frame:preprocess(tostring(str))
end

function p.getUnitIcon(unit, size, count, link)
	local unit_data    = require ('Module:UnitData/data')
	local rarity_data  = require ('Module:ItemData/rarities')
	local rarity, icon = ""
	
	if size == nil then
		size = "30px"
	end
	
	if count == nil then
		count = ""
	end
	
	if link == nil then
		link = ""
	end
	
	if lib.lookup(unit_data, unit) then
		icon = unit_data[unit]["icon"]
	else
		return unit
	end
	
	if rarity_data[unit_data[unit]["rarity"]] and rarity_data[unit_data[unit]["rarity"]] ~= nil then
		rarity = rarity_data[unit_data[unit]["rarity"]]
	else
		rarity = "обычный"
	end
	
	return mw.ustring.format('{{ui|%s|%s|%s|size=%s|count=%s|link=%s}}', unit, icon, rarity, size, count, link)
end

return p